![]() (Mine was a Warlord, as opposed to Sheriff, Trader, and Builder, which as you can imagine ended with lots of shooting.) But generally it’s a sandbox-style RPG where you’re tackling dynamically appearing quests as people call for help, and you make your own story in the way you deal with them. Everything else is told on a smaller, more personal scale: individual characters will have their own quest lines assigned to them, such as one woman who wanted to track down what happened to a police officer friend of hers in a series of missions, and when you eventually appoint a leader to your group, their randomly determined class appears to influence how your story ends. ![]() ![]() ![]() “There’s not much more to the generic post-zombie-apocalypse story than the quest to wipe out the Blood Plague – at least not that I’ve encountered in a single playthrough on one of the three maps, the Plateau – but there’s some background radio chatter that suggests a bigger world of survivors and organizations out there that could someday make an appearance. ![]()
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